(SKU:FIT0449)带功放喇叭模块Speaker
来自DFRobot Product Wiki
目录 |
概述
新款带功放喇叭模块,基于高保真8002功放芯片制作,在输出音乐的同时,能够确保输出音频不失真。支持音量调节功能,可通过电位器调解输出音量大小。支持宽电压输入,模块可以工作在2~5.5V电压环境下,兼容3.3V和5V Arduino主控器。配合Arduino Tone()函数还可以让你的Arduino一瞬间变成播放音乐播放器。体积小巧,使用方便,是你DIY的时候一个必不可少的小模块。
产品参数
- 工作电压:2.0~5.5V
- 接口类型:数字
- 模块尺寸:40mm * 40mm
- 支持Gravity接口
引脚定义
带功放喇叭模块Speaker管脚定义:
- 地(GND)
- 电源(VCC)
- 信号输入(PWM信号)
连接示意图
连线图
注:信号输入也可以接在其他数字口
样例代码
/*************************************************** * Speaker * **************************************************** * This example boardcast music * @author linfeng(Musk.lin@dfrobot.com) * @version V1.0 * @date 2016-10-10 * GNU Lesser General Public License. * See <http://www.gnu.org/licenses/> for details. * All above must be included in any redistribution * ****************************************************/ #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 int melody[] = { NOTE_E4, NOTE_E4, NOTE_E4, NOTE_C4, NOTE_E4, NOTE_G4, NOTE_G3, NOTE_C4, NOTE_G3, NOTE_E3, NOTE_A3, NOTE_B3, NOTE_AS3, NOTE_A3, NOTE_G3, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_F4, NOTE_G4, NOTE_E4, NOTE_C4, NOTE_D4, NOTE_B3, NOTE_C4, NOTE_G3, NOTE_E3, NOTE_A3, NOTE_B3, NOTE_AS3, NOTE_A3, NOTE_G3, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_F4, NOTE_G4, NOTE_E4, NOTE_C4, NOTE_D4, NOTE_B3, NOTE_G4, NOTE_FS4, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_GS3, NOTE_A3, NOTE_C4, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_G4, NOTE_FS4, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_C5, NOTE_C5, NOTE_C5, NOTE_G4, NOTE_FS4, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_GS3, NOTE_A3, NOTE_C4, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_DS4, NOTE_D4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_C4, NOTE_A3, NOTE_G3 }; int noteDurations[] = { 8,4,4,8,4,2,2, 3,3,3,4,4,8,4,8,8,8,4,8,4,3,8,8,3, 3,3,3,4,4,8,4,8,8,8,4,8,4,3,8,8,2, 8,8,8,4,4,8,8,4,8,8,3,8,8,8,4,4,4,8,2, 8,8,8,4,4,8,8,4,8,8,3,3,3,1, 8,4,4,8,4,8,4,8,2,8,4,4,8,4,1, 8,4,4,8,4,8,4,8,2 }; #define musicPin 8 void setup() { } void loop() { delay(2000); for (int thisNote = 0; thisNote < 98; thisNote++) { int noteDuration = 800/noteDurations[thisNote]; tone(musicPin, melody[thisNote],noteDuration); int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); noTone(musicPin); } } /****************************************************************************** Copyright (C) <2016> <linfeng> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. Contact: Musk.lin@dfrobot.com ******************************************************************************/
Mind+(基于Scratch3.0)图形化编程
1、下载及安装软件。下载地址:http://www.mindplus.cc 详细教程:Mind+基础wiki教程-软件下载安装
2、切换到“上传模式”。 详细教程:Mind+基础wiki教程-上传模式编程流程
3、“扩展”中选择“主控板”中的“Arduino Uno”。 详细教程:Mind+基础wiki教程-加载扩展库流程
4、进行编程,程序如下图:
5、菜单“连接设备”,“上传到设备”
结果
播放超级玛丽
常见问题
Q:喇叭声音太大\太小怎么办?
A:可以使用十字螺丝刀调节喇叭旁的旋钮以调整音量大小。
更多问题及有趣的应用,可以 访问论坛 进行查阅或发帖! |