(SKU:FIT0449)带功放喇叭模块Speaker

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带功放喇叭模块

目录

概述

新款带功放喇叭模块,基于高保真8002功放芯片制作,在输出音乐的同时,能够确保输出音频不失真。支持音量调节功能,可通过电位器调解输出音量大小。支持宽电压输入,模块可以工作在2~5.5V电压环境下,兼容3.3V和5V Arduino主控器。配合Arduino Tone()函数还可以让你的Arduino一瞬间变成播放音乐播放器。体积小巧,使用方便,是你DIY的时候一个必不可少的小模块。


产品参数

  • 工作电压:2.0~5.5V
  • 接口类型:数字
  • 模块尺寸:40mm * 40mm
  • 支持Gravity接口


引脚定义

带功放喇叭模块Speaker管脚定义:

  1. 地(GND)
  2. 电源(VCC)
  3. 信号输入(PWM信号)
FIT0449 引脚图.png


连接示意图

连线图

带功放喇叭模块Speaker连接示意图
注:信号输入也可以接在其他数字口


样例代码


/***************************************************
* Speaker 
* ****************************************************
* This example boardcast music
  
* @author linfeng(Musk.lin@dfrobot.com)
* @version  V1.0
* @date  2016-10-10
  
* GNU Lesser General Public License.
* See <http://www.gnu.org/licenses/> for details.
* All above must be included in any redistribution
* ****************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
 

int melody[] = {
NOTE_E4, NOTE_E4, NOTE_E4, NOTE_C4, NOTE_E4, NOTE_G4, NOTE_G3,
NOTE_C4, NOTE_G3, NOTE_E3, NOTE_A3, NOTE_B3, NOTE_AS3, NOTE_A3, NOTE_G3, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_F4, NOTE_G4, NOTE_E4, NOTE_C4, NOTE_D4, NOTE_B3,
NOTE_C4, NOTE_G3, NOTE_E3, NOTE_A3, NOTE_B3, NOTE_AS3, NOTE_A3, NOTE_G3, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_F4, NOTE_G4, NOTE_E4, NOTE_C4, NOTE_D4, NOTE_B3,
NOTE_G4, NOTE_FS4, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_GS3, NOTE_A3, NOTE_C4, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_G4, NOTE_FS4, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_C5, NOTE_C5, NOTE_C5,
NOTE_G4, NOTE_FS4, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_GS3, NOTE_A3, NOTE_C4, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_DS4, NOTE_D4, NOTE_C4,
NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_E4,
NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_C4, NOTE_A3, NOTE_G3
};
 
int noteDurations[] = {
8,4,4,8,4,2,2,
3,3,3,4,4,8,4,8,8,8,4,8,4,3,8,8,3,
3,3,3,4,4,8,4,8,8,8,4,8,4,3,8,8,2,
8,8,8,4,4,8,8,4,8,8,3,8,8,8,4,4,4,8,2,
8,8,8,4,4,8,8,4,8,8,3,3,3,1,
8,4,4,8,4,8,4,8,2,8,4,4,8,4,1,
8,4,4,8,4,8,4,8,2
};
#define musicPin 8
void setup() {
}
 
void loop() {
  delay(2000);
  for (int thisNote = 0; thisNote < 98; thisNote++) { 
  int noteDuration = 800/noteDurations[thisNote];
  tone(musicPin, melody[thisNote],noteDuration); 
  int pauseBetweenNotes = noteDuration * 1.30;
  delay(pauseBetweenNotes);
  noTone(musicPin);
  }
}

/******************************************************************************
  Copyright (C) <2016>  <linfeng>
  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  Contact: Musk.lin@dfrobot.com
 ******************************************************************************/


Mind+(基于Scratch3.0)图形化编程

1、下载及安装软件。下载地址:http://www.mindplus.cc 详细教程:Mind+基础wiki教程-软件下载安装
2、切换到“上传模式”。 详细教程:Mind+基础wiki教程-上传模式编程流程
3、“扩展”中选择“主控板”中的“Arduino Uno”。 详细教程:Mind+基础wiki教程-加载扩展库流程
4、进行编程,程序如下图:
5、菜单“连接设备”,“上传到设备”

Mind+FIT0449.png


FIT0449 Arduino connection.jpg



结果

播放超级玛丽

常见问题

Q:喇叭声音太大\太小怎么办?
A:可以使用十字螺丝刀调节喇叭旁的旋钮以调整音量大小。

更多问题及有趣的应用,可以 访问论坛 进行查阅或发帖!


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