(SKU:DFR0459)8x8 RGB LED Matrix
来自DFRobot Product Wiki
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简介
这是一款8x8 RGB全彩LED点阵模块,支持单总线控制,仅需一根管脚即可控制所有LED,并且模块支持级联控制,可以多个模块同时控制,不占用管脚资源。模块采用LED专用主控芯片WS2812,每个LED拥有独立地址位,可以单独控制,并且每一个RGB像素点可实现256级亮度显示,完成16777216种颜色显示,扫描频率不低于400Hz。
每个模块支持级联控制,可以把第二个模块的DIN接到第一个模块的DOUT的位置,以此类推,把所有的模块串接起来,组成一个更大的屏幕!当然4块以上就建议使用外接电源了。
注意:每个LED最大需要18mA电流。多个模块同时使用时,建议使用外部供电,可根据级联的数量选择5V@1A,5V@2A,5V@5A,甚至5V@10A的外接供电。
技术规格
- 工作电压:5V
- 功 率:0.3W/颗
- 灯珠型号:WS2812
- 光 源:SMD 5050 RGB
- 灰度等级:256级
- 发光角度:180°
- 发光颜色: 白、红、黄、蓝、绿等各种灯光模式
- 产品尺寸:65*65 mm
- 通信接口:单线控制
- 工作温度:-25~+80℃
- 防水等级:不防水
引脚说明
灯板背面缩率图:
表名 标号 名称 功能描述 1 5V 电源正极 2 GND 电源负极 3 DIN 控制信号输入端 4 DOUT 控制信号输出端,用于级联到下一个灯板的DIN脚
使用教程
本教程是实现灯效的幻彩控制
准备
- 硬件
- 1 x UNO控制板
- 1 x 8x8 RGB LED Matrix
- 若干 杜邦线
- 软件
- Arduino IDE , 点击下载Arduino IDE
接线图
样例代码
点击下载库文件Arduino库(Github)。如何安装库?
#include <Adafruit_NeoPixel.h> #ifdef __AVR__ #include <avr/power.h> #endif #define PIN 6 // Parameter 1 = number of pixels in strip // Parameter 2 = Arduino pin number (most are valid) // Parameter 3 = pixel type flags, add together as needed: // NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) // NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) // NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) // NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) // NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products) Adafruit_NeoPixel strip = Adafruit_NeoPixel(64, PIN, NEO_GRB + NEO_KHZ800); // IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across // pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input // and minimize distance between Arduino and first pixel. Avoid connecting // on a live circuit...if you must, connect GND first. void setup() { // This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket #if defined (__AVR_ATtiny85__) if (F_CPU == 16000000) clock_prescale_set(clock_div_1); #endif // End of trinket special code strip.begin(); strip.show(); // Initialize all pixels to 'off' } void loop() { // Some example procedures showing how to display to the pixels: //colorWipe(strip.Color(255, 0, 0), 50); // Red // colorWipe(strip.Color(0, 255, 0), 50); // Green //colorWipe(strip.Color(0, 0, 255), 50); // Blue //colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW // Send a theater pixel chase in... // theaterChase(strip.Color(127, 127, 127), 50); // White //theaterChase(strip.Color(127, 0, 0), 50); // Red //theaterChase(strip.Color(0, 0, 127), 50); // Blue rainbow(20); //rainbowCycle(20); //theaterChaseRainbow(50); } // Fill the dots one after the other with a color void colorWipe(uint32_t c, uint8_t wait) { for(uint16_t i=0; i<strip.numPixels(); i++) { strip.setPixelColor(i, c); strip.show(); delay(wait); } } void rainbow(uint8_t wait) { uint16_t i, j; for(j=0; j<256; j++) { for(i=0; i<strip.numPixels(); i++) { strip.setPixelColor(i, Wheel((i+j) & 255)); } strip.show(); delay(wait); } } // Slightly different, this makes the rainbow equally distributed throughout void rainbowCycle(uint8_t wait) { uint16_t i, j; for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel for(i=0; i< strip.numPixels(); i++) { strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255)); } strip.show(); delay(wait); } } //Theatre-style crawling lights. void theaterChase(uint32_t c, uint8_t wait) { for (int j=0; j<10; j++) { //do 10 cycles of chasing for (int q=0; q < 3; q++) { for (uint16_t i=0; i < strip.numPixels(); i=i+3) { strip.setPixelColor(i+q, c); //turn every third pixel on } strip.show(); delay(wait); for (uint16_t i=0; i < strip.numPixels(); i=i+3) { strip.setPixelColor(i+q, 0); //turn every third pixel off } } } } //Theatre-style crawling lights with rainbow effect void theaterChaseRainbow(uint8_t wait) { for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel for (int q=0; q < 3; q++) { for (uint16_t i=0; i < strip.numPixels(); i=i+3) { strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on } strip.show(); delay(wait); for (uint16_t i=0; i < strip.numPixels(); i=i+3) { strip.setPixelColor(i+q, 0); //turn every third pixel off } } } } // Input a value 0 to 255 to get a color value. // The colours are a transition r - g - b - back to r. uint32_t Wheel(byte WheelPos) { WheelPos = 255 - WheelPos; if(WheelPos < 85) { return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3); } if(WheelPos < 170) { WheelPos -= 85; return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3); } WheelPos -= 170; return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0); } |
结果
灯板显示彩色
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